During my final university year I took part in the Game Parade Spring 2021 game jam. Participants were given a prompt - Strength lies in differences - and a week to make a game around this prompt. Our game, Robuddies,  is a 3d puzzle platformer, where two robots find themselves lost in a strange factory, and must use their unique abilities to work together and find freedom.
For this project I worked as a 3D character artist for our team of 7. I designed, modelled, UV'd and textured the robots you control. I also negotiated what these robots could do, and how they might be animated. In addition to this, I designed the UI elements for the game. Working on Robuddies with the team was such a fantastic experience and I'm glad our hard work was noticed by both those that played our game and the judges of the event.

More information on the event and a free download of our game, as well as 71 other games submitted worldwide for this event, can be found here: https://itch.io/jam/gjl-game-parade-spring-2021

Character Showcase Video
Game Screenshots.
Texturing the robot parts in Substance Painter.

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